VEX Starstruck is played on a 12’x12’ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver-controlled play.
The object of the game is to attain a higher score than the opposing Alliance by Scoring “stars” and “cubes” into the far zone and near zone, by designing a robot that can launch your stars and cubes into the zones, and by Hanging, at various heights, off your colored pole at the end of the match.
There are a total of twenty-four (24) stars and four (4) cubes available as Scoring Objects in the game. Most Scoring Objects begin in designated locations on the field, while some are available to be loaded prior to the Match.
Each Robot (smaller than 18”x18”x18” to start) begins a match on one of their Alliance Starting Tiles. There are two (2) scoring Zones that Alliances can Score Objects into. Alliances also earn points for having Robots of their own color Hanging from their pole at the end of the Match. A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.